ID
|
Internal ID
|
Community/Official Name
|
Example
|
Addendum/Explanation
|
0 |
STUNNED |
Stun |
|
Causes status to become STUN
|
1 |
SP_RECOVER_STOPPED |
Halted SP Recovery |
|
Stops all forms of SP recovery
|
2 |
TARGET_FREE |
Cannot be Selected |
|
Cannot be selected by enemy units
|
3 |
BLOCK_FREE |
Cannot be Blocked |
|
Cannot block or be blocked
|
4 |
HIDDEN |
Stealth |
None |
Cannot be selected; removed after blocking/being blocked
|
5 |
INVINCIBLE |
Invincible |
|
Cannot be selected by enemy units; cannot be damaged
|
6 |
UNDEADABLE |
Undead |
|
HP cannot fall below 1
|
7 |
HEAL_FREE |
Enmity |
|
Cannot be selected as a target for healing; cannot be healed
|
8 |
UNBALANCE_IMMUNE |
Displacement Immunity |
|
Cannot be displaced
|
9 |
INVISIBLE |
Invisible |
|
Cannot be selected by enemy units
|
10 |
UNUSED_PLACEHOLDER_1 |
× |
|
Previously anti-stealth
|
11 |
DISARMED |
Disarmed |
|
Cannot attack; overridden by invincibility
|
12 |
SILENCED |
Silenced |
|
Cannot activate skill
|
13 |
UNMOVABLE |
Bind |
|
Cannot move
|
14 |
UNUSED_PLACEHOLDER_2 |
× |
|
×
|
15 |
ALLY_TARGET_FREE |
Isolated |
|
Cannot be selected by allied units
|
16 |
FROZEN |
Frozen |
|
Causes status to become FROZEN
|
17 |
CAMOUFLAGE |
Camouflage |
|
Cannot be selected by non-splash damage attack animations and some splash projectiles from enemy units; affected by anti-stealth
|
18 |
FORCE_DISARMED |
Forced Disarm |
|
Cannot attack; unaffected by invincibility
|
19 |
STUNNED_NO_AMPLIFY_DAMAGE |
Cannot Move |
None |
Causes status to become STUN
|