游戏数据基础/en/Special Terrain

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Name Icon Description Appears In
Medical Rune 特殊地形 医疗符文.png Operators deployed on this tile will continuously regenerate health 2-10 · S6-3 · CE-5 · PR-C-1 · PR-C-2
CB-10 · SW-EV-2 · TW-S-2
萨卡兹突袭 · 法术与铁砧 · MN-3 · MN-8 · MN-EX-8
Anti-air Rune 特殊地形 防空符文.png Operators deployed on this tile will have their attack speed reduced slightly, but their attack against aerial units will be significantly increased 2-8 · 2-9 · PR-B-1 · PR-B-2
飞翔的怪盗 · MN-5
Defense Rune 特殊地形 防御符文.png Operators deployed on this tile will have increased defense 3-8
GT-1 · AF-5
龙门 新街 · 险路勿近 · MN-EX-4
Specialist Tactical Point 特殊地形 特种战术点 1.png特殊地形 特种战术点 2.png Operators deployed on this tile will have increased Force Levels when pushing or pulling enemy units 2-8 · S2-8 · S2-9 · S6-3
SA-5 · DM-5
切尔诺伯格 59区废墟 · 切尔诺伯格 破碎大道 · MN-EX-4
Active Originium 特殊地形 活性源石.png Operators deployed on this tile and enemies passing over this tile will continuously take damage, but gains significantly increased attack and attack speed 4-3 · 4-4 · S4-1 · S4-2 · S4-3 · H6-2 · 7-12
AF-4 · SA-3
切尔诺伯格 59区废墟 · 鸭爵的嘲讽 · 鸭爵的挑战 · 鸭爵的保安 · MN-3 · R8-8 · R8-11 · JT8-2 · 切尔诺伯格 6区废墟
Heated Path 特殊地形 热泵通道.png Deals significant damage to operators and enemies over it at intervals 4-6 · 4-7 · 4-9
SW-EV-4 · AF-4 · SA-3 · SV-3
切尔诺伯格 破碎大道 · MN-4 · JT8-2
Poison Haze -- Allied units will continuously lose health H5-3 · AP-1 · AP-2 · AP-3 · AP-4 · AP-5 · PR-A-1 · PR-A-2
锈烟地 · 放射性粉尘 · FA-1
Lava Fountain 特殊地形 岩浆喷射处.png Shoots out lava at intervals, dealing significant damage to allied units in the surrounding 8 tiles and destroying roadblocks OF-8 · OF-F4 · OF-EX2 · OF-EX5 · OF-EX6
Eroded Path -- Operators deployed on this tile will have their defense reduced by half GT-4 · GT-5 · GT-6 · GT-HX-1 · GT-HX-2 · GT-HX-3
Corrosive Ground 特殊地形 腐蚀地面.png Operators deployed on this tile will have their defense reduced by half SV-6 · FA-8
Protection Objective -- Blue objective; enemies entering this point will reduce the objective's durability All levels
Incursion Point[1] -- Enemies will enter the field from this point All levels except 2-9 · 6-17 · CA-1 · CA-2 · AF-1 · AF-5 · 锈锤之战 · 狂徒围攻 · JT8-1
Aerial Unit Incursion Point[[2] -- Enemy aerial units will enter the field from this point 0-3 · 0-4 · 0-5 · 0-6 · 0-10 · TR-10 · S2-2 · S2-6 · S2-8 · S2-9 · 2-10 · 3-3 · S3-2 · 4-6 · 4-7 · 5-4 · 5-5 · 5-6 · S5-3 · S5-4 · 5-7 · S5-7 · H5-1 · 6-11 · 6-14 · 6-15 · H6-3 · H6-4 · 7-2
LS-1 · LS-2 · LS-3 · LS-4 · LS-5 · AP-1 · AP-2 · AP-3 · CA-2 · CA-3 · CA-4 · CA-5 · 乌萨斯 切尔诺伯格 · 炎国 龙门外环 · 炎国 龙门市区
SW-EV-2 · AF-1 · AF-5 · SA-1 · SA-6 · DM-4 · SV-7
龙门外环 无人危楼 · 龙门 军械库东 · 突击战 · 法术与铁砧
恶魔猎人 · 远古坚冰 · FA-2
Recommended Roadblock Point -- Roadblock placement point recommended by PRTS TR-8 · 1-6 · S2-3 · S2-4 · 2-3
CB-EX2 · DM-EX-4 · TW-EX-7
龙门 新街
Recommended Deployment -- Tactical deployment point recommended by PRTS 2-5 · 7-8
Tunnel Entry -- Enemies will enter the tunnel here, and reappear at the Tunnel Exit 1-12 · 4-10 · 5-10 · H5-1 · 6-4 · 6-10 · 6-16 · 7-3 · 7-13 · 7-15 · 7-16 · H7-2
OF-4 · OF-7 · OF-8 · OF-F1 · OF-F2 · OF-F3 · OF-EX3 · CB-9 · CB-10 · CB-EX1 · SA-6 · DM-EX-6 ·  · TW-EX-1 · TW-EX-4 · TW-EX-8 · TW-MO-1
龙门外环 无人危楼 · 荒野 黄铁峡谷 · FA-4 · MN-4 · MN-8 · MN-EX-5 · R8-3 · R8-5 · R8-8 · M8-7 · JT8-2 · JT8-3
Tunnel Exit -- Enemies that have entered the tunnel will reappear here
Hole -- Dangerous sunken terrain or sinkholes; enemies that pass over it will fall to the bottom and die instantly TR-14 · 2-7 · S2-8 · S2-9 · 2-8 · 2-9 · S2-12 · 3-3 · S4-9 · H5-2 · 6-7
SK-4 · SK-5 · CA-1 · CA-2 · CA-3 · CA-4 · CA-5 · PR-D-1 · PR-D-2 · 乌萨斯 切尔诺伯格 · 炎国 龙门外环 · 炎国 龙门市区
GT-3 · GT-EX-2 · GT-EX-3 · OF-EX5 · SW-EV-2 · CB-7 · CB-EX4 · SA-6 · DM-3 · DM-EX-5 · TW-MO-1 · SV-1
未知沙漠 荒漠 · 失控蜂群 · FA-6 · MN-4
Bush -- Operators deployed on this tile will not become targeted by enemies' ranged attacks[3] 3-1 · 3-2 · 3-3 · 3-4 · 3-5 · S3-3 · S3-4
GT-EX-3 · OF-EX3 · SW-EV-3 · AF-2 · SV-2 · SV-5 · SV-6 · MN-EX-2
Exhaust Vent -- Operators deployed on this tile will not become targeted by enemies' ranged attacks[4] 切尔诺伯格 荒废工厂
  1. For enemies such as Airborne Soldiers that airdrop, an incursion point is not shown, and the red line begins from their landing point.
  2. When overlapping with an incursion point, only the incursion point will be shown. This icon will not be shown if aerial units enter the field from outside the map.
  3. Hidden; this effect can be removed by enemy Technical Scouts.
  4. Hidden; this effect can be removed by enemy Technical Scouts.