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- The latest update of this page referred to the game client version 1.5.60 (Simplified Chinese Client). There are 30 attributes (4 of them are placeholders that haven't been implemented into the game or haven't been used) in this version.
- All the lower/upper limits of attributes that marked None in the following table apply the lower/upper limit of type "float".
ID | Internal ID | Common/Official Name | Lower Limit | Upper Limit |
---|---|---|---|---|
0 | MAX_HP | Max HP | 0 | None |
1 | ATK | ATK | 0 | None |
2 | DEF | DEF | 0 | None |
3 | MAGIC_RESISTANCE | RES | 0 | 100.0 |
4 | COST | DP | 0 | None |
5 | BLOCK_CNT | Block | 0 | None |
6 | MOVE_SPEED | Movement Speed | 0.1 | None |
7 | ATTACK_SPEED | ASPD | 20.0 | None |
8 | BASE_ATTACK_TIME | Attack Interval | 0 | None |
9 | RESERVED_0 | × | × | × |
10 | RESERVED_1 | × | × | × |
11 | RESERVED_2 | × | × | × |
12 | RESERVED_3 | × | × | × |
13 | HP_RECOVERY_PER_SEC | Recover HP per sec | 0 | None |
14 | SP_RECOVERY_PER_SEC | Recover SP per sec | 0 | None |
15 | ABILITY_RANGE_FORWARD_EXTEND | Attack Range Extend | 0 | None |
16 | MAX_DEPLOY_COUNT | Max Delopy Count | 0 | None |
17 | DEF_PENETRATE | Ignore DEF(In Percentage) | 0 | 1.0 |
18 | MAGIC_RESIST_PENETRATE | Ignore RES (In Percentage) | 0 | 1.0 |
19 | HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO | Recover Max HP per sec (In Percentage) | 0 | 1.0 |
20 | TAUNT_LEVEL | Taunt Level | -2.0 | 2.0 |
21 | RESPAWN_TIME | Redeployment Time | 0 | None |
22 | MAX_DECK_STACK_CNT | Summons Stacking Count | 0 | None |
23 | MASS_LEVEL | Weight | None | None |
24 | BASE_FORCE_LEVEL | Pull/Push Strength | None | None |
25 | DEF_PENETRATE_FIXED | Ignore DEF (In Value) | 0 | None |
26 | ONE_MINUS_STATUS_RESISTANCE | Status Resistance | 0.001 | 1000.0 |
27 | MAGIC_RESIST_PENETRATE_FIXED | Ignore RES (In Value) | 0 | None |
28 | MAX_EP | Max EP | 0 | None |
29 | EP_RECOVERY_PER_SEC | Recover Max EP per sec | 0 | None |