RA-NO 十字路口(沙洲遗闻)/data

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options
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空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col10
endPosition
row2
col10
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col3
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row1
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row5
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row7
col5
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col3
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row1
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row5
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row7
col5
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row9
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col10
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row7
col10
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col10
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row9
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col10
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row7
col10
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col10
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col18
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row3
col15
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col18
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row1
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row1
col15
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col18
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row3
col15
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
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startPosition
row1
col3
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row1
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row5
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row7
col5
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
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visitEveryNodeCenterfalse
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startPosition
row1
col3
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row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row1
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row5
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row7
col5
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col0
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row9
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col10
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row7
col10
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col10
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
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startPosition
row9
col0
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row9
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col8
reachOffset
x0
y0
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reachDistance0
type"PATROL_MOVE"
time0
position
row8
col10
reachOffset
x0
y0
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reachDistance0
type"PATROL_MOVE"
time0
position
row7
col10
reachOffset
x0
y0
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reachDistance0
type"PATROL_MOVE"
time0
position
row8
col10
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
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startPosition
row4
col18
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row3
col15
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
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startPosition
row1
col18
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row1
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row1
col15
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col18
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row3
col15
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
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visitEveryNodeCenterfalse
visitEveryCheckPointfalse
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startPosition
row1
col18
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row1
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row1
col15
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
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startPosition
row1
col3
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row1
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row5
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row7
col5
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
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startPosition
row1
col3
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row1
col6
reachOffset
x0
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randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col6
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x0
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reachDistance0
type"PATROL_MOVE"
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position
row5
col7
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x0
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type"PATROL_MOVE"
time0
position
row7
col5
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x0
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row1
col3
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row9
col15
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x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row1
col6
reachOffset
x0
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type"MOVE"
time0
position
row3
col6
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type"PATROL_MOVE"
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position
row5
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x0
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type"PATROL_MOVE"
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position
row7
col5
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x0
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row9
col0
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row9
col15
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x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row9
col7
reachOffset
x0
y0
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reachDistance0
type"PATROL_MOVE"
time0
position
row8
col8
reachOffset
x0
y0
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reachDistance0
type"PATROL_MOVE"
time0
position
row8
col10
reachOffset
x0
y0
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type"PATROL_MOVE"
time0
position
row7
col10
reachOffset
x0
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type"PATROL_MOVE"
time0
position
row8
col10
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x0
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type"PATROL_MOVE"
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position
row8
col8
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x0
y0
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row9
col0
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row9
col15
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x0
y0
spawnOffset
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checkpoints
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time0
position
row9
col7
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x0
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type"PATROL_MOVE"
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position
row8
col8
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type"PATROL_MOVE"
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position
row8
col10
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type"PATROL_MOVE"
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position
row7
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type"PATROL_MOVE"
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position
row8
col10
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type"PATROL_MOVE"
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position
row8
col8
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x0
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row9
col0
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row9
col15
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x0
y0
spawnOffset
x0
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checkpoints
type"PATROL_MOVE"
time0
position
row9
col7
reachOffset
x0
y0
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type"PATROL_MOVE"
time0
position
row8
col8
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x0
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type"PATROL_MOVE"
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position
row8
col10
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type"PATROL_MOVE"
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position
row7
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type"PATROL_MOVE"
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row8
col10
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x0
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type"PATROL_MOVE"
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position
row8
col8
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x0
y0
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startPosition
row4
col18
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row9
col15
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x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row3
col6
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position
row3
col15
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row4
col18
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col15
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col15
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x0
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position
row1
col6
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position
row1
col15
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row1
col3
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col15
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position
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row5
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hiddenGroupnull
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hiddenGroupnull
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preDelay0
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routeIndex70
blockFragmentfalse
autoPreviewRoutefalse
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hiddenGroupnull
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extraMetanull
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phases
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actions
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extraMetanull
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extraMetanull
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m_validActionPackKeysnull
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phases
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actions
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extraMetanull
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phases
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actions
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autoPreviewRoutetrue
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m_validActionPackKeysnull
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phases
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actions
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managedBySchedulertrue
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autoPreviewRoutetrue
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phases
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actions
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autoPreviewRoutetrue
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phases
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actions
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autoPreviewRoutetrue
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extraMetanull
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phases
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actions
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preDelay13
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routeIndex13
blockFragmentfalse
autoPreviewRoutetrue
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m_actionWithRandomSpawnnull
m_validActionPackKeysnull
deer_route1
phases
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actions
actionType"SPAWN"
managedBySchedulertrue
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preDelay3
interval1
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blockFragmentfalse
autoPreviewRoutetrue
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hiddenGroupnull
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extraMetanull
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managedBySchedulertrue
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interval1
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autoPreviewRoutetrue
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hiddenGroupnull
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extraMetanull
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m_actionWithRandomSpawnnull
m_validActionPackKeysnull
boss_route2
phases
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actions
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autoPreviewRoutetrue
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extraMetanull
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m_actionWithRandomSpawnnull
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phases
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actions
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autoPreviewRoutetrue
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extraMetanull
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predefines
characterInsts
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tokenInsts
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uniEquipIdsnull
inst
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tmplIdnull
overrideSkillBlackboardnull
position
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col8
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
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favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col7
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
characterKey"trap_411_xbiron"
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favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
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tmplIdnull
overrideSkillBlackboardnull
position
row7
col8
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
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potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col9
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
characterKey"trap_411_xbiron"
level1
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favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row7
col9
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
characterKey"trap_411_xbiron"
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favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row2
col8
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
characterKey"trap_411_xbiron"
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favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row2
col9
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
characterKey"trap_411_xbiron"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row2
col7
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
characterKey"trap_411_xbiron"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row2
col13
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
characterKey"trap_411_xbiron"
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favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
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tmplIdnull
overrideSkillBlackboardnull
position
row2
col11
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
characterKey"trap_411_xbiron"
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favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row2
col12
direction"UP"
hiddentrue
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uniEquipIdsnull
inst
characterKey"trap_411_xbiron"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row0
col0
direction"UP"
hiddenfalse
alias"trap_092_vgctrl"
uniEquipIdsnull
inst
characterKey"trap_092_vgctrl"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
characterCards
空数组
tokenCards
空数组
hardPredefines
characterInsts
空数组
tokenInsts
空数组
characterCards
空数组
tokenCards
空数组
excludeCharIdListnull
randomSeed1279801094
operaConfignull
runtimeDatanull