模块:OYSandbox
跳转到导航
跳转到搜索
可在模块:OYSandbox/doc创建此模块的帮助文档
local p = {}
function p.table(frame)
local max_pieces = 50
local args = (frame == mw.getCurrentFrame() and frame.args) or frame
res_table = {}
local item_name = mw.text.trim(args["收集道具"] or "")
local item_c1 = mw.text.trim(args["道具数量1"] or "50")
local item_c2 = mw.text.trim(args["道具数量2"] or "100")
local item_c3 = mw.text.trim(args["道具数量3"] or "150")
local item_t1 = frame:expandTemplate{title="材料消耗", args={item_name,item_c1,'50px'}}
local item_t2 = frame:expandTemplate{title="材料消耗", args={item_name,item_c2,'50px'}}
local item_t3 = frame:expandTemplate{title="材料消耗", args={item_name,item_c3,'50px'}}
local table_class = "wikitable"
table.insert(res_table, string.format("\n{|class=\"%s\" ", table_class))
table.insert(res_table, "style=\"width:800px;text-align:center;display:table;white-space:normal;\"\n")
table.insert(res_table, string.format("! 奖励\n!%s\n!%s\n!%s\n", item_t1, item_t2, item_t3))
table.insert(res_table, "|-\n! 项目\n! colspan=3|目标\n")
for i = 1, max_pieces do
local piece_title = mw.text.trim(args["项目" .. i] or "")
if piece_title ~= "" then
local piece_goal1 = mw.text.trim(args["目标一" .. i] or "")
local piece_goal2 = mw.text.trim(args["目标二" .. i] or "")
local piece_goal3 = mw.text.trim(args["目标三" .. i] or "")
table.insert(res_table, string.format("|-\n|%s\n|%s\n|%s\n|%s\n", piece_title, piece_goal1, piece_goal2, piece_goal3))
end
end
table.insert(res_table, "|}")
return table.concat(res_table)
end
function p.time(frame)
local wkday = {"周日","周一","周二","周三","周四","周五","周六"}
local gamedate = os.date("*t", os.time() - 4*60*60) --当前时间往前4小时,对应凌晨四点刷新日期
local text_date = [[现在是泰拉时间:]]..os.date("%c", os.time() - 4*60*60)
mw.log(text_date)
return text_date
end
-- {{#ask:[[分类:干员]][[稀有度::1]]
-- |?初始生命
-- |link=none
-- |sort=初始生命
-- |order=desc
-- }}
function p.sand(frame)
frame = mw.getCurrentFrame()
local text = [[{{#ask:]].."[[分类:干员]][[稀有度::1]]"..[[|?初始生命|link=none|sort=初始生命|order=desc}}]]
mw.log(frame:preprocess(text))
return frame:preprocess(text)
end
function p.sand2(frame)
frame = mw.getCurrentFrame()
local text = frame:callParserFunction{name="#ask:[[分类:干员]][[稀有度::1]]",args={"?初始生命",link="none",sort="初始生命",order="desc"}}
mw.log(text)
return text
end
return p