用户讨论:Kunologist

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  • 错误的敌人信息:以「血骑士狄开俄波利斯」为例。其 Level 为 1 时部分参数登记错误的问题。 该敌人此时 enemyData 数据如下:
    {
              "level": 1,
              "enemyData": {
                "name": {
                  "m_defined": false,
                  "m_value": null
                },
                "description": {
                  "m_defined": false,
                  "m_value": null
                },
                "prefabKey": {
                  "m_defined": false,
                  "m_value": null
                },
                "attributes": {
                  "maxHp": {
                    "m_defined": true,
                    "m_value": 50000
                  },
                  "atk": {
                    "m_defined": true,
                    "m_value": 2200
                  },
                  "def": {
                    "m_defined": true,
                    "m_value": 1200
                  },
                  "magicResistance": {
                    "m_defined": false,
                    "m_value": 0.0
                  },
                  "cost": {
                    "m_defined": false,
                    "m_value": 0
                  },
                  "blockCnt": {
                    "m_defined": false,
                    "m_value": 0
                  },
                  "moveSpeed": {
                    "m_defined": false,
                    "m_value": 0.0
                  },
                  "attackSpeed": {
                    "m_defined": false,
                    "m_value": 0.0
                  },
                  "baseAttackTime": {
                    "m_defined": false,
                    "m_value": 0.0
                  },
                  "respawnTime": {
                    "m_defined": false,
                    "m_value": 0
                  },
                  "hpRecoveryPerSec": {
                    "m_defined": false,
                    "m_value": 0.0
                  },
                  "spRecoveryPerSec": {
                    "m_defined": false,
                    "m_value": 0.0
                  },
                  "maxDeployCount": {
                    "m_defined": false,
                    "m_value": 0
                  },
                  "massLevel": {
                    "m_defined": false,
                    "m_value": 0
                  },
                  "baseForceLevel": {
                    "m_defined": false,
                    "m_value": 0
                  },
                  "tauntLevel": {
                    "m_defined": false,
                    "m_value": 0
                  },
                  "stunImmune": {
                    "m_defined": false,
                    "m_value": false
                  },
                  "silenceImmune": {
                    "m_defined": false,
                    "m_value": false
                  },
                  "sleepImmune": {
                    "m_defined": false,
                    "m_value": false
                  }
                },
                "lifePointReduce": {
                  "m_defined": false,
                  "m_value": 0
                },
                "rangeRadius": {
                  "m_defined": false,
                  "m_value": 0.0
                },
                "talentBlackboard": null,
                "skills": null,
                "spData": null
              }
     }
    

    根据数据库代码,同时依据客观事实,血骑士的第二阶段(即等级 1)可以被眩晕、沉默、沉睡,无有关耐性。