RA-NO 不速之敌(沙洲遗闻)/data

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options
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time12
position
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col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col9
endPosition
row4
col12
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time12
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col6
endPosition
row7
col6
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time15
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col0
endPosition
row6
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row4
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time25
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col9
endPosition
row4
col12
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time25
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row6
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col12
endPosition
row4
col12
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col11
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col12
endPosition
row4
col12
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col11
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col3
endPosition
row7
col3
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col6
endPosition
row7
col6
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col9
endPosition
row4
col12
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col12
endPosition
row4
col12
spawnRandomRange
x0
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spawnOffset
x0
y0
checkpoints
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time0
position
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col11
reachOffset
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type"WAIT_FOR_SECONDS"
time5
position
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col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col12
endPosition
row4
col12
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
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time0
position
row2
col11
reachOffset
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y0
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reachDistance0
type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col3
endPosition
row7
col3
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col3
reachOffset
x0
y0
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type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
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reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col6
endPosition
row7
col6
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time5
position
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col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
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visitEveryNodeCenterfalse
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endPosition
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spawnRandomRange
x0
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checkpoints
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position
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time5
position
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col0
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y0
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reachDistance0
allowDiagonalMovetrue
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motionMode"WALK"
startPosition
row1
col9
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row4
col12
spawnRandomRange
x0
y0
spawnOffset
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y0
checkpoints
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time0
position
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col9
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time5
position
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y0
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allowDiagonalMovetrue
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startPosition
row6
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col12
spawnRandomRange
x0
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checkpoints
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position
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time5
position
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y0
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allowDiagonalMovetrue
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visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row6
col12
endPosition
row4
col12
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row6
col11
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type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col12
endPosition
row4
col12
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col11
reachOffset
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reachDistance0
type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
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visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col0
endPosition
row6
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col1
reachOffset
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y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time5
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
extraRoutes
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startPosition
row2
col0
endPosition
row6
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
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time0
position
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col9
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type"MOVE"
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position
row6
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
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visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row2
col12
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row4
col12
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
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col6
reachOffset
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y0
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type"MOVE"
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position
row2
col3
reachOffset
x0
y0
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startPosition
row2
col0
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row6
col0
spawnRandomRange
x0
y0
spawnOffset
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checkpoints
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time0
position
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type"MOVE"
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position
row6
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col0
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spawnRandomRange
x0
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y0
checkpoints
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position
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type"MOVE"
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position
row6
col9
reachOffset
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y0
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visitEveryNodeCenterfalse
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startPosition
row6
col0
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row1
col9
spawnRandomRange
x0
y0
spawnOffset
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y0
checkpoints
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time0
position
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col9
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y0
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type"MOVE"
time0
position
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y0
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reachDistance0
type"MOVE"
time0
position
row4
col3
reachOffset
x0
y0
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reachDistance0
type"MOVE"
time0
position
row2
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x0
y0
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reachDistance0
type"MOVE"
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position
row2
col9
reachOffset
x0
y0
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allowDiagonalMovetrue
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motionMode"WALK"
startPosition
row6
col0
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row1
col6
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row1
col9
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row6
col0
spawnRandomRange
x0
y0
spawnOffset
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y0
checkpoints
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time0
position
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col9
reachOffset
x0
y0
randomizeReachOffsetfalse
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type"MOVE"
time0
position
row2
col3
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x0
y0
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reachDistance0
type"MOVE"
time0
position
row4
col3
reachOffset
x0
y0
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type"MOVE"
time0
position
row4
col9
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x0
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type"MOVE"
time0
position
row6
col9
reachOffset
x0
y0
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reachDistance0
allowDiagonalMovetrue
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visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row1
col6
endPosition
row7
col6
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row1
col3
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row7
col6
spawnRandomRange
x0
y0
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x0
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checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row2
col0
endPosition
row7
col6
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row2
col0
endPosition
row6
col0
spawnRandomRange
x0
y0
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x0
y0
checkpoints
type"MOVE"
time0
position
row2
col3
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x0
y0
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type"MOVE"
time0
position
row2
col9
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x0
y0
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type"MOVE"
time0
position
row6
col9
reachOffset
x0
y0
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allowDiagonalMovetrue
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motionMode"WALK"
startPosition
row2
col0
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row6
col0
spawnRandomRange
x0
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checkpoints
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time0
position
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type"MOVE"
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position
row6
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x0
y0
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x0
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checkpoints
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time0
position
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col9
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time0
position
row6
col9
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row2
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x0
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y0
checkpoints
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position
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col9
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type"MOVE"
time0
position
row6
col9
reachOffset
x0
y0
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reachDistance0
allowDiagonalMovetrue
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visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row2
col0
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row6
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
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time0
position
row2
col9
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x0
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type"MOVE"
time0
position
row6
col9
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x0
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checkpoints
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time0
position
row6
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x0
y0
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row2
col0
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row6
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
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time0
position
row2
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row2
col0
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row7
col6
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
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row6
col12
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row6
col0
spawnRandomRange
x0
y0
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x0
y0
checkpoints
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time0
position
row6
col9
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y0
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type"MOVE"
time0
position
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col9
reachOffset
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y0
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type"MOVE"
time0
position
row2
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type"MOVE"
time0
position
row6
col6
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x0
y0
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allowDiagonalMovetrue
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row2
col0
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col12
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x0
y0
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checkpoints
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time0
position
row2
col3
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type"MOVE"
time0
position
row4
col3
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x0
y0
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time0
position
row4
col1
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x0
y0
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type"MOVE"
time0
position
row6
col1
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y0
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type"MOVE"
time0
position
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position
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position
row4
col9
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x0
y0
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allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
enemies
空数组
enemyDbRefs
useDbtrue
id"enemy_1423_lrfkkt_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1423_lrfkkt"
level0
overwrittenDatanull
useDbtrue
id"enemy_1425_lrcmra_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1415_mmkabi_2"
level0
overwrittenData
name
m_definedfalse
m_valuenull
description
m_definedfalse
m_valuenull
prefabKey
m_definedfalse
m_valuenull
attributes
maxHp
m_definedtrue
m_value150000
atk
m_definedtrue
m_value0
def
m_definedtrue
m_value450
magicResistance
m_definedfalse
m_value0
cost
m_definedfalse
m_value0
blockCnt
m_definedfalse
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inst
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position
row3
col11
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hiddentrue
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inst
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position
row5
col3
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hiddentrue
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inst
characterKey"trap_459_xblight"
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空数组
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空数组
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空数组
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空数组
tokenCards
空数组
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