RA-NO 岩层轰鸣(沙洲遗闻)/data

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options
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visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"E_NUM"
startPosition
row0
col0
endPosition
row0
col0
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpointsnull
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col2
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col2
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col20
endPosition
row5
col20
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col20
endPosition
row4
col20
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col20
endPosition
row3
col20
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col14
endPosition
row3
col14
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row3
col14
endPosition
row3
col14
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col7
endPosition
row8
col7
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col7
endPosition
row8
col7
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row7
col14
endPosition
row7
col14
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row5
col14
endPosition
row5
col14
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row6
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time40
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row5
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time40
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col14
endPosition
row4
col14
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row7
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row6
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row5
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row4
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
extraRoutes
motionMode"WALK"
startPosition
row11
col7
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col7
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time30
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row8
col15
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time30
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col16
endPosition
row11
col7
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row1
col16
endPosition
row9
col15
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col7
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col7
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col7
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col7
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col7
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col7
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row9
col15
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col7
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row8
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col16
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col16
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col16
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row11
col7
endPosition
row1
col16
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col11
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col13
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col16
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
enemies
空数组
enemyDbRefs
useDbtrue
id"enemy_7015_xbcrab2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1403_gunsho_2"
level0
overwrittenData
name
m_definedfalse
m_valuenull
description
m_definedfalse
m_valuenull
prefabKey
m_definedfalse
m_valuenull
attributes
maxHp
m_definedfalse
m_value0
atk
m_definedfalse
m_value0
def
m_definedfalse
m_value0
magicResistance
m_definedfalse
m_value0
cost
m_definedfalse
m_value0
blockCnt
m_definedfalse
m_value0
moveSpeed
m_definedfalse
m_value0
attackSpeed
m_definedfalse
m_value0
baseAttackTime
m_definedfalse
m_value0
respawnTime
m_definedfalse
m_value0
hpRecoveryPerSec
m_definedfalse
m_value0
spRecoveryPerSec
m_definedfalse
m_value0
maxDeployCount
m_definedfalse
m_value0
massLevel
m_definedfalse
m_value0
baseForceLevel
m_definedfalse
m_value0
tauntLevel
m_definedfalse
m_value0
epDamageResistance
m_definedfalse
m_value0
epResistance
m_definedfalse
m_value0
damageHitratePhysical
m_definedfalse
m_value0
damageHitrateMagical
m_definedfalse
m_value0
stunImmune
m_definedfalse
m_valuefalse
silenceImmune
m_definedfalse
m_valuefalse
sleepImmune
m_definedfalse
m_valuefalse
frozenImmune
m_definedfalse
m_valuefalse
levitateImmune
m_definedfalse
m_valuefalse
disarmedCombatImmune
m_definedfalse
m_valuefalse
fearedImmune
m_definedfalse
m_valuefalse
applyWay
m_definedfalse
m_value"NONE"
motion
m_definedfalse
m_value"WALK"
enemyTags
m_definedfalse
m_valuenull
lifePointReduce
m_definedfalse
m_value0
levelType
m_definedfalse
m_value"NORMAL"
rangeRadius
m_definedfalse
m_value0
numOfExtraDrops
m_definedfalse
m_value0
viewRadius
m_definedtrue
m_value1.5
notCountInTotal
m_definedfalse
m_valuefalse
talentBlackboardnull
skillsnull
spDatanull
useDbtrue
id"enemy_7049_xbnum"
level0
overwrittenDatanull
useDbtrue
id"enemy_7006_xbcrab_2"
level0
overwrittenDatanull
waves
preDelay0
postDelay0
maxTimeWaitingForNextWave140
fragments
preDelay0
actions
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#1"
count1
preDelay0
interval1
routeIndex0
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g_stone"
randomSpawnGroupPackKey"a0"
randomType"PER_SEASON"
refreshType"PER_SEASON"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#2"
count1
preDelay0
interval1
routeIndex1
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"a0"
randomType"PER_SEASON"
refreshType"PER_SEASON"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#3"
count1
preDelay0
interval1
routeIndex2
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"a0"
randomType"PER_SEASON"
refreshType"PER_SEASON"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#4"
count1
preDelay0
interval1
routeIndex3
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"a0"
randomType"PER_SEASON"
refreshType"PER_SEASON"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#5"
count1
preDelay0
interval1
routeIndex4
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"a0"
randomType"PER_SEASON"
refreshType"PER_SEASON"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#6"
count1
preDelay0
interval1
routeIndex5
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"a0"
randomType"PER_SEASON"
refreshType"PER_SEASON"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#7"
count1
preDelay0
interval1
routeIndex6
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"a0"
randomType"PER_SEASON"
refreshType"PER_SEASON"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#8"
count1
preDelay0
interval1
routeIndex7
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
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potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row5
col5
direction"UP"
hiddentrue
alias"trap_410_xbstone#2"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row8
col5
direction"UP"
hiddentrue
alias"trap_410_xbstone#4"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col7
direction"UP"
hiddentrue
alias"trap_410_xbstone#5"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row5
col7
direction"UP"
hiddentrue
alias"trap_410_xbstone#6"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col13
direction"UP"
hiddentrue
alias"trap_410_xbstone#7"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row5
col13
direction"UP"
hiddentrue
alias"trap_410_xbstone#8"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row5
col17
direction"UP"
hiddentrue
alias"trap_410_xbstone#10"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row4
col17
direction"UP"
hiddentrue
alias"trap_410_xbstone#3"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row7
col7
direction"UP"
hiddenfalse
alias"trap_459_xblight#1"
uniEquipIdsnull
inst
characterKey"trap_459_xblight"
level2
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl2
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col8
direction"UP"
hiddentrue
alias"trap_413_hiddenstone#midleft"
uniEquipIdsnull
inst
characterKey"trap_413_hiddenstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboard
key"area"
value0
valueStr"rect_2"
key"prob"
value1
valueStrnull
key"branch_id"
value0
valueStr"hidden_1"
position
row5
col12
direction"UP"
hiddentrue
alias"trap_413_hiddenstone#midright"
uniEquipIdsnull
inst
characterKey"trap_413_hiddenstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboard
key"area"
value0
valueStr"rect_2"
key"prob"
value1
valueStrnull
key"branch_id"
value0
valueStr"hidden_1"
position
row4
col5
direction"UP"
hiddentrue
alias"trap_413_hiddenstone#leftdown"
uniEquipIdsnull
inst
characterKey"trap_413_hiddenstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboard
key"area"
value0
valueStr"rect_1"
key"prob"
value1
valueStrnull
key"branch_id"
value0
valueStr"hidden_1"
position
row9
col5
direction"UP"
hiddentrue
alias"trap_413_hiddenstone#leftup"
uniEquipIdsnull
inst
characterKey"trap_413_hiddenstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboard
key"area"
value0
valueStr"rect_1"
key"prob"
value1
valueStrnull
key"branch_id"
value0
valueStr"hidden_1"
position
row6
col18
direction"UP"
hiddentrue
alias"trap_413_hiddenstone#rightup"
uniEquipIdsnull
inst
characterKey"trap_413_hiddenstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboard
key"area"
value0
valueStr"rect_3"
key"prob"
value1
valueStrnull
key"branch_id"
value0
valueStr"hidden_1"
position
row2
col18
direction"UP"
hiddentrue
alias"trap_413_hiddenstone#rightdown"
uniEquipIdsnull
inst
characterKey"trap_413_hiddenstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboard
key"area"
value0
valueStr"rect_3"
key"prob"
value1
valueStrnull
key"branch_id"
value0
valueStr"hidden_1"
position
row7
col4
direction"RIGHT"
hiddentrue
alias"trap_493_xbabal#1"
uniEquipIdsnull
inst
characterKey"trap_493_xbabal"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row8
col4
direction"RIGHT"
hiddentrue
alias"trap_493_xbabal#2"
uniEquipIdsnull
inst
characterKey"trap_493_xbabal"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row5
col9
direction"LEFT"
hiddentrue
alias"trap_493_xbabal#3"
uniEquipIdsnull
inst
characterKey"trap_493_xbabal"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col11
direction"RIGHT"
hiddentrue
alias"trap_493_xbabal#4"
uniEquipIdsnull
inst
characterKey"trap_493_xbabal"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row10
col3
direction"UP"
hiddenfalse
alias"trap_097_hstone#1"
uniEquipIdsnull
inst
characterKey"trap_097_hstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row9
col4
direction"UP"
hiddenfalse
alias"trap_097_hstone#2"
uniEquipIdsnull
inst
characterKey"trap_097_hstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row9
col2
direction"UP"
hiddenfalse
alias"trap_097_hstone#3"
uniEquipIdsnull
inst
characterKey"trap_097_hstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row9
col3
direction"UP"
hiddenfalse
alias"trap_097_hstone#4"
uniEquipIdsnull
inst
characterKey"trap_097_hstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col2
direction"UP"
hiddenfalse
alias"trap_097_hstone#5"
uniEquipIdsnull
inst
characterKey"trap_097_hstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col3
direction"UP"
hiddenfalse
alias"trap_097_hstone#6"
uniEquipIdsnull
inst
characterKey"trap_097_hstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row5
col3
direction"UP"
hiddenfalse
alias"trap_097_hstone#7"
uniEquipIdsnull
inst
characterKey"trap_097_hstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
characterCards
空数组
tokenCards
空数组
hardPredefines
characterInsts
空数组
tokenInsts
空数组
characterCards
空数组
tokenCards
空数组
excludeCharIdListnull
randomSeed442049410
operaConfignull
runtimeDatanull