RA-NO 最初的狩猎/data

来自PRTS
跳转到导航 跳转到搜索
options
characterLimit0
maxLifePoint5
initialCost0
maxCost99
costIncreaseTime999
moveMultiplier0.5
steeringEnabledtrue
isTrainingLevelfalse
isHardTrainingLevelfalse
isPredefinedCardsSelectablefalse
maxPlayTime70
functionDisableMask0
configBlackBoard
key"rect_1"
value0
valueStr""
key"rect_2"
value0
valueStr""
key"rect_3"
value0
valueStr""
key"rect_4"
value0
valueStr""
key"rect_5"
value0
valueStr""
key"rect_6"
value0
valueStr""
key"rect_7"
value0
valueStr""
key"enable_war_fog"
value1
valueStrnull
key"enable_camera"
value1
valueStrnull
key"disable_character_gbuff"
value0
valueStrnull
key"disable_enemy_gbuff"
value0
valueStrnull
key"CAMERA_VIEW_LEVEL"
value0
valueStrnull
key"CAMERA_START_GRID"
value0
valueStr""
levelIdnull
mapIdnull
bgmEvent"indust"
environmentSenull
mapData
map
60
61
62
63
64
65
66
67
68
69
50
51
52
53
54
55
56
57
58
59
40
41
42
43
44
45
46
47
48
49
30
31
32
33
34
35
36
37
38
39
20
21
22
23
24
25
26
27
28
29
10
11
12
13
14
15
16
17
18
19
0
1
2
3
4
5
6
7
8
9
tiles
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_wall"
heightType1
buildableType2
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_start"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_road"
heightType0
buildableType1
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_deepsea"
heightType0
buildableType3
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_deepsea"
heightType0
buildableType3
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_deepsea"
heightType0
buildableType3
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_start"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_floor"
heightType0
buildableType0
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_deepsea"
heightType0
buildableType3
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_wall"
heightType1
buildableType2
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_deepsea"
heightType0
buildableType3
passableMask3
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
tileKey"tile_forbidden"
heightType1
buildableType0
passableMask2
playerSideMask0
blackboardnull
effectsnull
blockEdgesnull
tagsnull
effectsnull
layerRectsnull
width10
height7
tilesDisallowToLocate
空数组
runesnull
globalBuffsnull
routes
null
motionMode0
startPosition
row2
col1
endPosition
row2
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type0
time0
position
row2
col1
reachOffset
x0.4875
y0.475
randomizeReachOffsetfalse
reachDistance0
type0
time0
position
row4
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type1
time4
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type0
time0
position
row3
col2
reachOffset
x-0.5
y0.47
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode0
startPosition
row3
col2
endPosition
row3
col2
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
null
motionMode0
startPosition
row4
col0
endPosition
row1
col2
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type0
time0
position
row4
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row3
col1
reachOffset
x0.3
y0.48
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row2
col1
reachOffset
x0.29
y0.47
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row4
col1
reachOffset
x0.29
y-0.34
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
null
null
motionMode0
startPosition
row1
col9
endPosition
row1
col7
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type8
time0
position
row2
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
null
null
null
motionMode0
startPosition
row1
col9
endPosition
row1
col7
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type8
time0
position
row3
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row4
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row2
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row2
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row3
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode0
startPosition
row1
col9
endPosition
row1
col7
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type8
time0
position
row1
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row1
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row2
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row2
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row3
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode0
startPosition
row1
col9
endPosition
row3
col6
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type8
time0
position
row1
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type0
time0
position
row2
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row4
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row4
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row2
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type8
time0
position
row3
col8
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
extraRoutes
motionMode0
startPosition
row2
col0
endPosition
row2
col8
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
enemies
空数组
enemyDbRefs
useDbtrue
id"enemy_7004_xbdeer"
level0
overwrittenDatanull
useDbtrue
id"enemy_1046_agent"
level0
overwrittenData
name
m_definedfalse
m_valuenull
description
m_definedfalse
m_valuenull
prefabKey
m_definedfalse
m_valuenull
attributes
maxHp
m_definedfalse
m_value0
atk
m_definedfalse
m_value0
def
m_definedfalse
m_value0
magicResistance
m_definedfalse
m_value0
cost
m_definedfalse
m_value0
blockCnt
m_definedfalse
m_value0
moveSpeed
m_definedfalse
m_value0
attackSpeed
m_definedfalse
m_value0
baseAttackTime
m_definedfalse
m_value0
respawnTime
m_definedfalse
m_value0
hpRecoveryPerSec
m_definedfalse
m_value0
spRecoveryPerSec
m_definedfalse
m_value0
maxDeployCount
m_definedfalse
m_value0
massLevel
m_definedfalse
m_value0
baseForceLevel
m_definedfalse
m_value0
tauntLevel
m_definedfalse
m_value0
stunImmune
m_definedfalse
m_valuefalse
silenceImmune
m_definedfalse
m_valuefalse
sleepImmune
m_definedfalse
m_valuefalse
frozenImmune
m_definedfalse
m_valuefalse
levitateImmune
m_definedfalse
m_valuefalse
lifePointReduce
m_definedfalse
m_value0
levelType
m_definedfalse
m_value0
rangeRadius
m_definedfalse
m_value0
numOfExtraDrops
m_definedfalse
m_value0
viewRadius
m_definedtrue
m_value1.5
talentBlackboardnull
skillsnull
spDatanull
useDbtrue
id"enemy_1047_sagent"
level0
overwrittenData
name
m_definedfalse
m_valuenull
description
m_definedfalse
m_valuenull
prefabKey
m_definedfalse
m_valuenull
attributes
maxHp
m_definedfalse
m_value0
atk
m_definedfalse
m_value0
def
m_definedfalse
m_value0
magicResistance
m_definedfalse
m_value0
cost
m_definedfalse
m_value0
blockCnt
m_definedfalse
m_value0
moveSpeed
m_definedfalse
m_value0
attackSpeed
m_definedfalse
m_value0
baseAttackTime
m_definedfalse
m_value0
respawnTime
m_definedfalse
m_value0
hpRecoveryPerSec
m_definedfalse
m_value0
spRecoveryPerSec
m_definedfalse
m_value0
maxDeployCount
m_definedfalse
m_value0
massLevel
m_definedfalse
m_value0
baseForceLevel
m_definedfalse
m_value0
tauntLevel
m_definedfalse
m_value0
stunImmune
m_definedfalse
m_valuefalse
silenceImmune
m_definedfalse
m_valuefalse
sleepImmune
m_definedfalse
m_valuefalse
frozenImmune
m_definedfalse
m_valuefalse
levitateImmune
m_definedfalse
m_valuefalse
lifePointReduce
m_definedfalse
m_value0
levelType
m_definedfalse
m_value0
rangeRadius
m_definedfalse
m_value0
numOfExtraDrops
m_definedfalse
m_value0
viewRadius
m_definedtrue
m_value3.5
talentBlackboardnull
skillsnull
spDatanull
waves
preDelay0
postDelay0
maxTimeWaitingForNextWave100
fragments
preDelay0
actions
actionType2
managedBySchedulertrue
key"Activities\act1sandbox\Training\training_act1sandbox_01_a"
count1
preDelay0
interval1
routeIndex0
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType0
managedBySchedulertrue
key"enemy_1046_agent"
count1
preDelay0
interval1
routeIndex1
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledtrue
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType0
managedBySchedulertrue
key"enemy_1046_agent"
count1
preDelay0
interval1
routeIndex2
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledtrue
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType6
managedBySchedulertrue
key"char_504_rguard#1"
count1
preDelay3
interval1
routeIndex3
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType0
managedBySchedulertrue
key"enemy_1047_sagent"
count1
preDelay12
interval1
routeIndex4
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledtrue
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
namenull
preDelay0
actions
actionType2
managedBySchedulertrue
key"Activities\act1sandbox\Training\training_act1sandbox_01_b"
count1
preDelay5
interval1
routeIndex5
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType6
managedBySchedulertrue
key"char_507_rsnipe#1"
count1
preDelay8
interval1
routeIndex6
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType0
managedBySchedulertrue
key"enemy_7004_xbdeer"
count1
preDelay18
interval1
routeIndex7
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledtrue
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType2
managedBySchedulertrue
key"Activities\act1sandbox\Training\training_act1sandbox_01_c"
count1
preDelay19
interval1
routeIndex8
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType6
managedBySchedulertrue
key"char_507_rsnipe#2"
count1
preDelay20
interval1
routeIndex9
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType2
managedBySchedulertrue
key"Activities\act1sandbox\Training\training_act1sandbox_01_d"
count1
preDelay22
interval1
routeIndex10
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType0
managedBySchedulertrue
key"enemy_7004_xbdeer"
count1
preDelay24
interval1
routeIndex11
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledtrue
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType0
managedBySchedulertrue
key"enemy_7004_xbdeer"
count1
preDelay25
interval1
routeIndex12
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledtrue
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
actionType0
managedBySchedulertrue
key"enemy_7004_xbdeer"
count1
preDelay26
interval1
routeIndex13
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledtrue
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
namenull
advancedWaveTagnull
namenull
branches
normal
phases
preDelay0
actions
actionType0
managedBySchedulertrue
key"enemy_1046_agent"
count1
preDelay0
interval1
routeIndex0
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType0
weight0
dontBlockWavefalse
predefines
characterInsts
position
row3
col3
direction3
hiddentrue
alias"char_504_rguard#1"
uniEquipIdsnull
inst
characterKey"char_504_rguard"
level55
phase1
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl7
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row1
col1
direction0
hiddentrue
alias"char_507_rsnipe#1"
uniEquipIdsnull
inst
characterKey"char_507_rsnipe"
level55
phase1
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl7
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row4
col7
direction2
hiddentrue
alias"char_507_rsnipe#2"
uniEquipIdsnull
inst
characterKey"char_507_rsnipe"
level55
phase1
favorPoint0
potentialRank0
skillIndex-1
mainSkillLvl7
skinId""
tmplIdnull
overrideSkillBlackboardnull
tokenInsts
position
row0
col0
direction0
hiddenfalse
aliasnull
uniEquipIdsnull
inst
characterKey"trap_042_tidectrl"
level1
phase0
favorPoint0
potentialRank0
skillIndex2
mainSkillLvl2
skinId""
tmplIdnull
overrideSkillBlackboardnull
characterCards
空数组
tokenCards
空数组
hardPredefines
characterInsts
空数组
tokenInsts
空数组
characterCards
空数组
tokenCards
空数组
excludeCharIdListnull
randomSeed1380165219
operaConfignull