RA-NO 遭遇战(沙洲遗闻)/data

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options
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row7
col3
reachOffset
x0
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randomizeReachOffsetfalse
reachDistance0
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time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
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reachDistance0
type"MOVE"
time0
position
row5
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x0
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randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
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x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col5
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col5
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col5
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
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randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row9
col5
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
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reachOffset
x0
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type"MOVE"
time0
position
row8
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x0
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reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
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x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
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reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col5
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col5
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col7
endPosition
row4
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row11
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row9
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time2
position
row0
col-3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col2
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row2
col3
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row2
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row11
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row11
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col7
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row5
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row4
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
extraRoutes
motionMode"WALK"
startPosition
row2
col2
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row4
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col7
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col2
endPosition
row4
col9
spawnRandomRange
x0
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spawnOffset
x0
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checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col7
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col2
endPosition
row4
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col7
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col2
endPosition
row4
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col7
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col2
endPosition
row4
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col7
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col2
endPosition
row4
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col7
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col2
endPosition
row4
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col7
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col2
endPosition
row4
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col7
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row2
col2
endPosition
row4
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row12
col7
endPosition
row4
col1
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col9
endPosition
row2
col2
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col1
endPosition
row12
col7
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
enemies
空数组
enemyDbRefs
useDbtrue
id"enemy_1046_agent"
level0
overwrittenDatanull
useDbtrue
id"enemy_1006_shield"
level0
overwrittenData
name
m_definedfalse
m_valuenull
description
m_definedfalse
m_valuenull
prefabKey
m_definedfalse
m_valuenull
attributes
maxHp
m_definedfalse
m_value0
atk
m_definedfalse
m_value0
def
m_definedfalse
m_value0
magicResistance
m_definedfalse
m_value0
cost
m_definedfalse
m_value0
blockCnt
m_definedfalse
m_value0
moveSpeed
m_definedtrue
m_value1.5
attackSpeed
m_definedfalse
m_value0
baseAttackTime
m_definedfalse
m_value0
respawnTime
m_definedfalse
m_value0
hpRecoveryPerSec
m_definedfalse
m_value0
spRecoveryPerSec
m_definedfalse
m_value0
maxDeployCount
m_definedfalse
m_value0
massLevel
m_definedfalse
m_value0
baseForceLevel
m_definedfalse
m_value0
tauntLevel
m_definedfalse
m_value0
epDamageResistance
m_definedfalse
m_value0
epResistance
m_definedfalse
m_value0
stunImmune
m_definedfalse
m_valuefalse
silenceImmune
m_definedfalse
m_valuefalse
sleepImmune
m_definedfalse
m_valuefalse
frozenImmune
m_definedfalse
m_valuefalse
levitateImmune
m_definedfalse
m_valuefalse
disarmedCombatImmune
m_definedfalse
m_valuefalse
applyWay
m_definedfalse
m_value"NONE"
motion
m_definedfalse
m_value"WALK"
enemyTags
m_definedfalse
m_valuenull
lifePointReduce
m_definedfalse
m_value0
levelType
m_definedfalse
m_value"NORMAL"
rangeRadius
m_definedfalse
m_value0
numOfExtraDrops
m_definedfalse
m_value0
viewRadius
m_definedfalse
m_value0
notCountInTotal
m_definedfalse
m_valuefalse
talentBlackboardnull
skillsnull
spDatanull
useDbtrue
id"enemy_7016_shushu"
level0
overwrittenDatanull
useDbtrue
id"enemy_7001_blwzad"
level0
overwrittenDatanull
useDbtrue
id"enemy_7001_blwzad_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1072_dlancer"
level0
overwrittenDatanull
useDbtrue
id"enemy_1072_dlancer_2"
level0
overwrittenDatanull
useDbfalse
id"enemy_7016_shushu_1"
level0
overwrittenData
name
m_definedtrue
m_value"荒地鼷兽"
description
m_definedtrue
m_value"其他荒地鼷兽位于附近时,攻击力提升(可叠加)"
prefabKey
m_definedtrue
m_value"enemy_7016_shushu"
attributes
maxHp
m_definedtrue
m_value3000
atk
m_definedtrue
m_value400
def
m_definedtrue
m_value120
magicResistance
m_definedtrue
m_value10
cost
m_definedfalse
m_value0
blockCnt
m_definedfalse
m_value0
moveSpeed
m_definedtrue
m_value1.5
attackSpeed
m_definedtrue
m_value100
baseAttackTime
m_definedtrue
m_value2
respawnTime
m_definedfalse
m_value0
hpRecoveryPerSec
m_definedtrue
m_value0
spRecoveryPerSec
m_definedtrue
m_value1
maxDeployCount
m_definedfalse
m_value0
massLevel
m_definedtrue
m_value0
baseForceLevel
m_definedfalse
m_value0
tauntLevel
m_definedtrue
m_value0
epDamageResistance
m_definedtrue
m_value0
epResistance
m_definedtrue
m_value0
stunImmune
m_definedtrue
m_valuefalse
silenceImmune
m_definedtrue
m_valuefalse
sleepImmune
m_definedtrue
m_valuefalse
frozenImmune
m_definedtrue
m_valuefalse
levitateImmune
m_definedtrue
m_valuefalse
disarmedCombatImmune
m_definedtrue
m_valuefalse
applyWay
m_definedtrue
m_value"NONE"
motion
m_definedtrue
m_value"WALK"
enemyTags
m_definedtrue
m_value
空数组
lifePointReduce
m_definedtrue
m_value1
levelType
m_definedtrue
m_value"NORMAL"
rangeRadius
m_definedtrue
m_value-1
numOfExtraDrops
m_definedfalse
m_value0
viewRadius
m_definedtrue
m_value-1
notCountInTotal
m_definedtrue
m_valuetrue
talentBlackboard
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value600
valueStrnull
key"1.max_stack_cnt"
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valueStrnull
skillsnull
spData
spType"INCREASE_WITH_TIME"
maxSp0
initSp0
increment1
waves
preDelay0
postDelay0
maxTimeWaitingForNextWave-1
fragments
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_7016_shushu_1"
count1
preDelay0
interval1
routeIndex0
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
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refreshType"NEVER"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_7016_shushu_1"
count1
preDelay0
interval1
routeIndex1
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"hidden"
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weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_7016_shushu_1"
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autoDisplayEnemyInfofalse
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hiddenGroupnull
randomSpawnGroupKeynull
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dontBlockWavefalse
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extraMetanull
actionIdnull
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managedBySchedulertrue
key"enemy_7016_shushu_1"
count1
preDelay0
interval1
routeIndex3
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autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"hidden"
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weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_7016_shushu_1"
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interval1
routeIndex4
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"hidden"
randomType"NEVER"
refreshType"NEVER"
weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_7016_shushu_1"
count1
preDelay0
interval1
routeIndex5
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autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"hidden"
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refreshType"NEVER"
weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_7016_shushu_1"
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preDelay0
interval1
routeIndex6
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"hidden"
randomType"NEVER"
refreshType"NEVER"
weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#1"
count1
preDelay0
interval1
routeIndex7
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g_stone"
randomSpawnGroupPackKey"stone"
randomType"PER_SEASON"
refreshType"PER_SEASON"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#2"
count1
preDelay0
interval1
routeIndex8
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"stone"
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refreshType"PER_SEASON"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"ACTIVATE_PREDEFINED"
managedBySchedulertrue
key"trap_410_xbstone#3"
count1
preDelay0
interval1
routeIndex9
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autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"stone"
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refreshType"PER_SEASON"
weight100
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
count4
preDelay3
interval4
routeIndex10
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
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weight50
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
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preDelay3
interval4
routeIndex11
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight50
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
preDelay7
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
count3
preDelay3
interval4
routeIndex12
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKey"3"
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weight50
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
count1
preDelay3
interval4
routeIndex13
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKey"3"
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refreshType"ALWAYS"
weight50
dontBlockWavefalse
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extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
count2
preDelay3
interval4
routeIndex14
blockFragmentfalse
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interval1
routeIndex13
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
boss_route2
phases
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
count1
preDelay0
interval1
routeIndex14
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
count1
preDelay0
interval1
routeIndex15
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
deer_route1
phases
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
count1
preDelay0
interval1
routeIndex16
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
count1
preDelay0
interval1
routeIndex17
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
thief_route1
phases
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
count1
preDelay0
interval1
routeIndex18
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1046_agent"
count1
preDelay0
interval1
routeIndex19
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKeynull
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight0
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
predefines
characterInsts
空数组
tokenInsts
position
row9
col10
direction"UP"
hiddenfalse
alias"trap_416_gtreasure#1"
uniEquipIdsnull
inst
characterKey"trap_416_gtreasure"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row11
col1
direction"UP"
hiddenfalse
alias"trap_422_streasure#1"
uniEquipIdsnull
inst
characterKey"trap_422_streasure"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row1
col10
direction"UP"
hiddentrue
alias"trap_410_xbstone#1"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row1
col11
direction"UP"
hiddentrue
alias"trap_410_xbstone#2"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row1
col12
direction"UP"
hiddentrue
alias"trap_410_xbstone#3"
uniEquipIdsnull
inst
characterKey"trap_410_xbstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col11
direction"UP"
hiddenfalse
alias"trap_413_hiddenstone#1"
uniEquipIdsnull
inst
characterKey"trap_413_hiddenstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboard
key"area"
value0
valueStr"rect_1"
key"prob"
value1
valueStrnull
position
row8
col1
direction"UP"
hiddenfalse
alias"trap_413_hiddenstone#2"
uniEquipIdsnull
inst
characterKey"trap_413_hiddenstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboard
key"area"
value0
valueStr"rect_2"
key"prob"
value1
valueStrnull
position
row3
col1
direction"RIGHT"
hiddenfalse
alias"trap_459_xblight#1"
uniEquipIdsnull
inst
characterKey"trap_459_xblight"
level2
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl2
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row1
col4
direction"UP"
hiddenfalse
alias"trap_414_vegetation#4"
uniEquipIdsnull
inst
characterKey"trap_414_vegetation"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row1
col6
direction"UP"
hiddenfalse
alias"trap_414_vegetation#5"
uniEquipIdsnull
inst
characterKey"trap_414_vegetation"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
characterCards
空数组
tokenCards
空数组
hardPredefines
characterInsts
空数组
tokenInsts
空数组
characterCards
空数组
tokenCards
空数组
excludeCharIdListnull
randomSeed2052566155
operaConfignull
runtimeDatanull