RA-NO 香草境(沙洲遗闻)/data

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randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col5
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row9
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row8
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row10
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time1
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time15
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row10
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time1
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time15
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row10
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time12
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time1
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row4
col14
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row10
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row10
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time1
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time15
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row8
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"PATROL_MOVE"
time0
position
row10
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time1
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row4
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row6
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"PATROL_MOVE"
time0
position
row10
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time15
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row8
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row4
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row4
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
extraRoutes
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row5
col9
endPosition
row10
col4
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row5
col9
endPosition
row10
col4
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row4
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row10
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col4
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
空数组
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointtrue
motionMode"WALK"
startPosition
row10
col1
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row7
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row10
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col14
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time15
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
motionMode"WALK"
startPosition
row10
col1
endPosition
row5
col9
spawnRandomRange
x0
y0
spawnOffset
x0
y0
checkpoints
type"MOVE"
time0
position
row3
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row3
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row2
col1
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"WAIT_FOR_SECONDS"
time25
position
row0
col0
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col2
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row7
col4
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col6
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row8
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col12
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
type"MOVE"
time0
position
row6
col9
reachOffset
x0
y0
randomizeReachOffsetfalse
reachDistance0
allowDiagonalMovetrue
visitEveryTileCenterfalse
visitEveryNodeCenterfalse
visitEveryCheckPointfalse
enemies
空数组
enemyDbRefs
useDbtrue
id"enemy_7005_xbbull"
level0
overwrittenDatanull
useDbtrue
id"enemy_7005_xbbull_2"
level0
overwrittenDatanull
useDbtrue
id"enemy_1411_mmrnge"
level0
overwrittenData
name
m_definedfalse
m_valuenull
description
m_definedfalse
m_valuenull
prefabKey
m_definedfalse
m_valuenull
attributes
maxHp
m_definedfalse
m_value0
atk
m_definedfalse
m_value0
def
m_definedfalse
m_value0
magicResistance
m_definedfalse
m_value0
cost
m_definedfalse
m_value0
blockCnt
m_definedfalse
m_value0
moveSpeed
m_definedfalse
m_value0
attackSpeed
m_definedfalse
m_value0
baseAttackTime
m_definedfalse
m_value0
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weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex7
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
normal_route3
phases
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex8
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex9
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
elite_route1
phases
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex10
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex11
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
elite_route2
phases
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex12
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex13
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
boss_route1
phases
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex14
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex15
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
boss_route2
phases
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex16
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_1417_mmdudu_2"
count1
preDelay13
interval1
routeIndex17
blockFragmentfalse
autoPreviewRoutetrue
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight10
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
deer_route1
phases
preDelay0
actions
actionType"SPAWN"
managedBySchedulertrue
key"enemy_7049_xbnum"
count1
preDelay20
interval1
routeIndex18
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight50
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
actionType"SPAWN"
managedBySchedulertrue
key"enemy_7049_xbnum"
count1
preDelay20
interval1
routeIndex19
blockFragmentfalse
autoPreviewRoutefalse
autoDisplayEnemyInfofalse
isUnharmfulAndAlwaysCountAsKilledfalse
hiddenGroupnull
randomSpawnGroupKey"g1"
randomSpawnGroupPackKeynull
randomType"ALWAYS"
refreshType"ALWAYS"
weight50
dontBlockWavefalse
isValidfalse
extraMetanull
actionIdnull
m_randomActionGroupsnull
m_actionWithRandomSpawnnull
m_validActionPackKeysnull
predefines
characterInsts
空数组
tokenInsts
position
row3
col9
direction"UP"
hiddenfalse
alias"trap_413_hiddenstone#1"
uniEquipIdsnull
inst
characterKey"trap_413_hiddenstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboard
key"area"
value0
valueStr"rect_2"
key"prob"
value1
valueStrnull
key"branch_id"
value0
valueStr"hidden_1"
position
row7
col3
direction"UP"
hiddenfalse
alias"trap_413_hiddenstone#2"
uniEquipIdsnull
inst
characterKey"trap_413_hiddenstone"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboard
key"area"
value0
valueStr"rect_1|rect_3"
key"prob"
value1
valueStrnull
key"branch_id"
value0
valueStr"hidden_1"
position
row1
col5
direction"RIGHT"
hiddenfalse
alias"trap_459_xblight#1"
uniEquipIdsnull
inst
characterKey"trap_459_xblight"
level2
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row2
col5
direction"UP"
hiddenfalse
alias"trap_416_gtreasure#1"
uniEquipIdsnull
inst
characterKey"trap_416_gtreasure"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row1
col6
direction"UP"
hiddenfalse
alias"trap_416_gtreasure#2"
uniEquipIdsnull
inst
characterKey"trap_416_gtreasure"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row2
col7
direction"UP"
hiddenfalse
alias"trap_416_gtreasure#3"
uniEquipIdsnull
inst
characterKey"trap_416_gtreasure"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row1
col12
direction"UP"
hiddenfalse
alias"trap_416_gtreasure#4"
uniEquipIdsnull
inst
characterKey"trap_416_gtreasure"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row2
col14
direction"UP"
hiddenfalse
alias"trap_416_gtreasure#5"
uniEquipIdsnull
inst
characterKey"trap_416_gtreasure"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinIdnull
tmplIdnull
overrideSkillBlackboardnull
position
row9
col2
direction"DOWN"
hiddenfalse
alias"trap_459_xblight#2"
uniEquipIdsnull
inst
characterKey"trap_459_xblight"
level2
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row4
col9
direction"UP"
hiddentrue
alias"trap_409_xbwood#1"
uniEquipIdsnull
inst
characterKey"trap_409_xbwood"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row4
col1
direction"UP"
hiddentrue
alias"trap_409_xbwood#2"
uniEquipIdsnull
inst
characterKey"trap_409_xbwood"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row7
col1
direction"UP"
hiddentrue
alias"trap_409_xbwood#3"
uniEquipIdsnull
inst
characterKey"trap_409_xbwood"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row6
col1
direction"UP"
hiddentrue
alias"trap_409_xbwood#4"
uniEquipIdsnull
inst
characterKey"trap_409_xbwood"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row5
col1
direction"UP"
hiddentrue
alias"trap_409_xbwood#5"
uniEquipIdsnull
inst
characterKey"trap_409_xbwood"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row10
col2
direction"UP"
hiddentrue
alias"trap_409_xbwood#6"
uniEquipIdsnull
inst
characterKey"trap_409_xbwood"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row1
col1
direction"UP"
hiddentrue
alias"trap_409_xbwood#7"
uniEquipIdsnull
inst
characterKey"trap_409_xbwood"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row1
col2
direction"UP"
hiddentrue
alias"trap_409_xbwood#8"
uniEquipIdsnull
inst
characterKey"trap_409_xbwood"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row2
col2
direction"UP"
hiddentrue
alias"trap_409_xbwood#9"
uniEquipIdsnull
inst
characterKey"trap_409_xbwood"
level1
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row7
col5
direction"RIGHT"
hiddenfalse
alias"trap_459_xblight#3"
uniEquipIdsnull
inst
characterKey"trap_459_xblight"
level2
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
position
row7
col13
direction"LEFT"
hiddenfalse
alias"trap_459_xblight#4"
uniEquipIdsnull
inst
characterKey"trap_459_xblight"
level2
phase"PHASE_0"
favorPoint0
potentialRank0
skillIndex0
mainSkillLvl1
skinId""
tmplIdnull
overrideSkillBlackboardnull
characterCards
空数组
tokenCards
空数组
hardPredefines
characterInsts
空数组
tokenInsts
空数组
characterCards
空数组
tokenCards
空数组
excludeCharIdListnull
randomSeed1994911731
operaConfignull
runtimeDatanull